It all started when I decided I wanted a scene with an officer addressing a line of mounted riders. I began with the scene "Horse Wait" which has an actor mounted and stationary. Fortunately, the scene has nine extras including the usual dude with a machine gun, a dude with a pistol, somebody thinking, somebody taking notes, and so on. It even included a couple of extras having a picnic. One by one, I replaced each of the extra FLMs with a version of "001_x_horse_n_rider.flm." Once I got the first rider into position and facing the right way, using "scene_reblocker" it was easy to create six more in a line with a two yard spacing. Seven riders was enough to fill the set, so I didn't have to mess with the two picnickers who I found to be uncooperative.
It seems to me this modded scene might have a lot of applicability. Just by changing actors and costumes, you could have a sheriff addressing his posse, a outlaw leader addressing his gang, a cavalry officer addressing his men, or something completely different.
I am working on some additional horse scenes which I think will have re-use value. One is an actor on talking to a mounted actor, a mounted actor talking to an unmounted actor, and two mounted actors talking.
Used together, FlmReaderZero and SceneReblocker open up endless possibilities for new scenes that can help one get on with the story, and the story is the thing.
I have created a zip containing the files needed for the "review" scene, including a thumb, that works on the rural field set and it is available for download here.
Here is a list of the files in the zip:
data scene 001 001_horse_idle_r.ini interactions 001 001_horse_idle_r.flm 001_x_horse_z0_rider.flm 001_x_horse_z2_rider.flm 001_x_horse_z3_rider.flm 001_x_horse_z4_rider.flm 001_x_horse_z5_rider.flm 001_x_horse_z6_rider.flm 001_x_horse_z7_rider.flm textures thumbs films 001_horse_idle_r.dds
For no reason I skipped _z1_ in my file nomenclature, but that's okay, there is no such file required.